Strange behavior of WM_ACTIVATEAPP on Win10.
megaDRONe86 opened this issue · comments
This even could occur before any plugin was inited through EPT_INIT event. In this case it broke stuff for example in D3D9 renderer.
Also there is strange break in code that forwards code execution to the next case in some situations.
https://github.com/DGLE-HQ/DGLE/blob/master/src/engine/platform/windows/MainWindow.cpp#L100
Detailed information on issue: When D3D9 tries to go fullscreen it cause window reinit process in Windows and WM_ACTIVEAPP happens that cause wrong behavior in all engines subsystems.