CustomPhase / CP_SSSSS

Naive screen-space subsurface scattering solution for Unity 5.

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Mask Again

josiah203 opened this issue · comments

You've really done a fantastic job on this shader, really great asset to the community, and for free!

I am seeing a problem, It seems no matter which mask I use, in the 5.4.2 editor for the object, the entire screen area is affected by the SSS. Does the object to be rendered with SSS require a alpha channel in its texture? It seems you are not using a stencil mask, but a different approach.

Thanks again for such a great job, I hope to see this shader developed more.