CraterCrash / godot-orchestrator

Orchestrator: Unleashing Creativity with Visual Scripting

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Validation for return node is too aggressive

Naros opened this issue · comments

Describe the bug

For example, let's say we have a Sequence configuration as described in our step-by-step guide:

image

This causes validation errors

image

It is legal not to connect the output pins from the various sequence stages to the return node because these need to be executed sequentially.

Expected behavior

No response

Actual behavior

No response

How to Reproduce?

No response

Godot full version

No response

Orchestrator version

2.0.2.stable / 2.1.stable

Additional information

No response