ConfettiFX / The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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Visibility Buffer on iOS

zyjisdog opened this issue · comments

The visibility buffer demo seems to work on iPhone 12 (A14, MTLGPUFamilyApple7, max number of the texture argument buffe is 128), and I saw a folder named 'Visibility_Buffer_iOS' in the visibility buffer project, but there is no iOS target in the xcode project.
I tried to port the macOS target to iOS by duplicate and modify it but it did't work.

We are working on this. It won't make it to the next release but maybe the one after.

In addition, A14 delivered features including primitive ID and barycentric coordinates, which may help you to refactor the iOS version of the visibility buffer.
Ref: https://developer.apple.com/videos/play/tech-talks/10858/

This should work now. Have you tried? You need a decent phone ...