Depreciation (in progress)
Rodg88 opened this issue · comments
After doing a pass on removing depreciated parts, I noticed some parts in MOL that still reference old textures but aren't marked depreciated:
bluedog_Agena_ResupplyContainer - crew_a_psd
, service_a_psd
, geminilander
bluedog_Gemini_SmallShortAdapter - crew_a_psd
bluedog_Gemini_RotationRCS - service_a_psd
bluedog_Gemini_TranslationRCS - service_a_psd
bluedog_Gemini_ResupplyCapsule - crew_a_psd
- also the emissive window mesh is missing a texture reference for the emissive texture (it turns white when activated) - soft depreciating
So crew_a_psd
and service_a_psd
and matching nrms are still being used by these in-use parts.
Gemini_Crew_A_psd_Emit
seems to only be used by bluedog_BigG_CylindricalSM, but that part doesn't have a window animation. if crew_a_psd_Emit
is removed, nothing else complains about missing textures, and perhaps if bluedog_BigG_CylindricalSM needs an emit texture it could use MOL_New_Emit.
I've added in the missing window animation module using Gemini_Crew_A_psd_Emit
for now.