A lightweight 3D game engine for the web. Built with three.js and cannon-es.
- โ๏ธ Physics - Full integration with a 3D rigid-body physics engine.
- ๐ Entity Component System - Write efficent and extendable code.
- ๐ Sound - 3D positional sounds built on the Web Audio API.
- ๐ Scripts - Design game behaviors in JavaScript.
- โก Performance - Taro is a thin framework on top of three.js.
You can find the Taro documentation on the website.
There are several examples on the website. Here is an example to get started:
var app = new TARO.App();
document.body.appendChild( app.domElement );
var scene = new TARO.Scene();
app.setScene(scene);
class CubeController {
init() {
// fires when the component is attached to an entity
this.rotation = this.entity.rotation;
}
update() {
// fires once per frame
this.rotation.x += 0.01;
this.rotation.y += 0.01;
}
}
TARO.registerComponent('cubeController', CubeController);
var cube = new TARO.Entity('cube');
cube.addComponent('material', { color: 0x00ff00 });
cube.addComponent('geometry', { type: 'box' });
cube.addComponent('cubeController');
var camera = new TARO.Entity('camera');
camera.position.z = 5;
camera.addComponent('camera');
app.start();
This example will display a spinning cube on the canvas.
- https://www.echou.xyz/taro/build/taro.module.js (ESM)
- https://www.echou.xyz/taro/build/taro.js (UMD)
- https://www.echou.xyz/taro/build/taro.min.js (UMD minified)
In addition to the engine, there is a visual editor available to get a taste of Taro.