CleanCut / rusty_engine

2D game engine for learning Rust

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Is there a way to detect collision for given two collider points of sprite

indiVar0508 opened this issue · comments

Hi

I am new to Rusty Engine and Rust in particular, recently started exploring it after your Rust intermediate course,

Was trying to write a logic and was wondering if there is a way to compute if two sprites are still colliding or not as it seems collisionEvent is generated once as collision happens for me i have some logic that i check after the event and if it still persists
i need to declare it as game over.

Do you have any suggestions for this or is there a public method available that takes two sprites and tells weather they are colliding or not.?

Thanks

Sure! You should be able to call Collider::colliding(sprite1, sprite2) to check if two sprites are colliding.