CitiesSkylinesMultiplayer / CSM

Source code for the Cities: Skylines Multiplayer mod (CSM)

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Cities: Skylines II Update Features

Ngtony0430 opened this issue · comments

Cities: Skylines II, also called Cities: Skylines 2, is an upcoming 2023 city-based sandbox game develop by Colossal Order and published by Paradox Interactive and basically sequel to the 2015 video game, Cities Skylines. It is planned to be released sometimes in 2023, properly the month of may or june. This game will include lots of new features. Message Starts Now Hi there. My name is Ngtony0430. I just want to know that Cities: Skylines II is coming right now. It's a 2023 city-based sandbox video game develop by Colossal Order, and published by Paradox Interactive through a sequel to the 2015 city-based video game, Cities: Skylines. In this game of Cities: Skylines II, it contains a lot of new features, and also bugfixes that could added in the main menu and the in-game. The following features and bugfixes, as well changes to the game are shown in the bottom of the page near this word '''New Features And Changes'''. I hope you enjoy this update.

=== New Features And Changes ===

  • Added five new music's, improvements, new click sounds for button tabs, and a background of a view in the main menu, and also in the in-game video in Cities: Skylines II.

  • Added changes to the Cities: Skylines logo to the white bolded letters with an ''II'' letter, and also with a new beauiful realistic background in it.

  • Added more changes and advanced features to the options menu, including the shadow resolution which result in a lag if being maximized to 30, disaster size (Such as magnitudes of an earthquake, fujita scales, and others. Here, you can change the size of the natural disasters (With a converted natural disaster dlc) provided by the strength of the catastrophe (Auto is the default options.). E.g, from EF0 to EF5 for the tornado, magnitude 0.1 to 2.0 earthquakes, and newly added volcanoes with volcanic explosive index from magnitude 1 to the supervolcano of magnitude 5.) used to make large destructible catastrophes, pollution levels, newly climate change option, and other feature changes to the game used to improved Cities: Skylines II.

  • Blizzards are added in Cities: Skylines II. They are type of natural disasters that could occur in the winter with a long period of snowing or being painted in the newly added snow tools. The blizzards will wipe the whole thing and lifes in it's own by gusty winds and the temperature drop conditions including the plants, vehicles (They will begin to crash anywhere by the wind. Creating massive accidents.), peoples (Who must stay indoors of a building or may be washed out), building roofs which breaks away by gusty winds, and snow piling up grounds, burieing everything in it's path until it literally stops. Blizzards can be manually activated in disasters tool tab in-game and eventually appears randomly in the auto-disasters option.

  • Added another type of natural disasters known as Volcanoes (Or simply Volcano in the game). They usually have a conical crater in a mountain or hill for which it erupts, spewing hot lava, pyroclastic flows, volcanic ashes, lahar, and gases to escape from the magma chamber if you click it on the mountainous terrain. Sometimes if you tried to click it on the surface, it will create a fissure opening on the ground, destroying everything along with the crack or not so. After few minutes, lava will start spewing out from a fissure with ashes spewing in an effusive erupfion and spreads to the surrounding areas. Lava will literally incinerates everything in it's path including buildings (Which especially catches on fire.), roads (Which causes road blockings for vehicles), vehicles, that will newly explodes if being contacted with lava, peoples, in which are killed if being nearly touched with the lava, plants, and other devastations. Also, other types like pyroclastic flows could travel down faster than lava flows, especially on a slope of the volcano. Wiping out everything in it's path so fast, including the same way. Pyroclastic Surges are similar to the pyroclastic flow, but is more density and much more faster, and could travel on uphill rather than downhill of a volcano. Ashfalls are process that occurs in volcanic eruptions. They usually dangerous, it could affect the metropolis or a city and eventually covered by ashes. But it will kill more than a billions of peoples from ash suffocating caused by the ashfall of the volcano if they don't seek shelter immediately. Lahars are extremely dangerous mudflows (From the newly added landslide disaster) consists of mud and debris on a slope of the volcano during an eruption. It flows directly downhill and super faster than lava flows and similar to a pyroclastic flow. It destroys everything in it's path where they flow, including damaging roads, vehicles which are washed away by a lahar, and also bridges if the terrain is unstable by the flow. It can be usually activated randomly if the auto-disasters option is enabled.

  • Addition of lots of more tools that will be added in Cities: Skylines II. This feature will expand the game itself (Which it will appear in the environment tools tab.). The feature of the new tools are the Extra Landscaping Tool mod converting (Which includes the water tool, the ditch tool which is now giving a new description: Raise and lower the terrain to create an existing plateau of a ditch. Left click to raise the terrain under brush, right click to lower the terrain back to previous postition (No terrain height needed)., natural resources tool, and other tools.), The lava tool which spawns real lava on the surface through the lava source and the lava geyser source with the adjustment capacity. The lava will flow to random direction either slow or fast depending on the flow speed below near '''Lava Capacity''' and eventually incinerates everything in it's path if being contacted with it. See more in volcanoes., Snow tools, which used to make beautiful snow for the winter to be forever and even create polar regions via a brush tool for three types of variants: Regular Snow or simply Snow is a standard variant of the snow type, Ice Volcano is another type of variant. It consists of a circular cone with a small crater for which, it erupts ice and snow particles through the air. It can be placed on snow and ice, but not on land, sand, water, etc., and also Ice is a alternate variant which it floats on water or stabled by land depends on the height and stability in the brush tool. Useful for making ice shelves, ice sheets, ice caps, etc., advanced water tools, in which you create other water sources such as geysers (used for boiling hot water to erupt from the small pool or fractures everyday even once or indefinitely, usually in the newly added hot springs.), boiling waters (A nature pool with boiling water. Usually hot.), and hot springs (Usually a small hot pond with smokes escaping out from it.)., advanced sand tools, in which you add other sand types for beaches and deserts with a brush tool. Such as rusty sand (Is a term of the sand which completely affected by trashes, objects, and pollutions.), stony sand (Is another variant. It consists of an area with rocks and sand. Usually at high temperatures.), ashed sand (Also called black sand, this variant is consist of a layer of sand with now covered by ashes and the color is black. It is produce by volcanic activity from the ash cloud or other means of it.), and lastly, white sand (A type of sand which the color is now white, similar to snow. They usually occur in some places with a temperature of 0°C chances of snowing.)., and other useful features.

  • The water fluids in the game of Cities: Skylines II is now realistic, pollutable, visible or not visible depending on the pollution level, and now physicable for water vehicles such as boats, ships, ferry's, newly added submarines with particles, newly common titanic which it has a large fan powered by an engine that produces particles, newly added cruise ships, and even vehicle accidents that could slip off from a wall or cliff and splashed into the water. Also, the water color was currently normal blue and translucent, but it can literally dye into different colors (Such as brown, green, transparent white-gray, and bluetiful. Red water is often than other colors, especially at lakes with a pulluted color of blood.) and sometimes opaqueble depending on the pullution in the water (Such as trashes, objects, and environments). The physics of the water is exactly more realistic so the flounce of it is property more often and faster than before just like in real life.

  • Added hurricanes which are deadly natural disasters in the game of Cities: Skylines II. When you left clicked on any target. The storm will begin to form above a selected target as it grows and spreads. The cool air rises up above a nearby ocean, and begin to collide with a warm dry air as the wind begins to rotate rapidly along with the thunderstorm. After few minutes as it continues, a hurricane is formed with an eye on top of it. They will begin to spin and move in the random directions both in land and water, and literally destroys everything in it's path along with the surrounding areas (Ranging from category 1 to category 10, the largest hurricane destruction in history.), such as tear apart roofs for buildings, vehicles that will sent flying everywhere and accidents, peoples that are sent flying too and killed or crushed, and other destructions. Also, storm surges can usually appear during a hurricane. When large waves crashing at a beach or a newly added seawall or maybe at the quay (The flood walls could easily help, but much more unfamiliar.), the waves itself over tops it for many times. Causing massive coastal floodings (Newly Added Flooding) and flash floods that could buried low-lying buildings and vehicles under water and also kills peoples from drowning as it continues raising. After few hours, the hurricane will literally ends as it deteriorates and dissipating along with the storm surge and the flooding. Once is dissipated, your city or metropolis are being ruined as devastated at least with a fire remaining. Just like the same way, the auto-disasters option can be enabled to spawn hurricanes randomly.

  • Addition of two natural disasters in Cities: Skylines II known as a cloudburst (Is a precipitation event in which it produces heavy rainstorm during the stormy day. It could damage wile plants along with the rainstorm, but it does not destroy buildings, vehicles, and kill peoples who those outside of the cloudburst even they stay indoors.) and downburst (Also called microburst, is a type of air movement event that can be activated in the disasters tool tab or can be randomly activated in the auto-disasters option just like the same way. Once you click on any target for the disaster to occur in each. The thunderstorm will eventually form throughout your city. When a warm air begins to drawn into the thunderstorm from the outside, the precipitation falls from the storm and usually encounters the dry warm air. As it continues, the water droplets suddenly evaporates. This evaporation causes the air to cool immediately and become heavier, and the microburst occurs. It usually wipes out everything in it's way, including plants, wildlifes, building's roof, vehicle (Which sents flying by force and causes massive accidents.), and peoples that will eventually get killed outside by the force, until it deteriorates and vaporized in the air.