CitiesSkylinesMultiplayer / CSM

Source code for the Cities: Skylines Multiplayer mod (CSM)

Home Page:https://citiesskylinesmultiplayer.com/

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Zoning not synced correctly

matthijsthoolen opened this issue · comments

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Play and zone some districts, maybe on a area
  2. At the other player not everything is zonbed
  3. Buildings get build and removed as if their is no zone (or the zone is removed
  4. See error

Expected behavior
Zoning is correctly synced (just normal residential zoning)

Screenshots
My situation, fully zoned. But buildings keep getting removed.
image

Situation for the other player
image
image

Active DLCs

  • After dark
  • Carols, candles and candy
  • Green Cities
  • Industries
  • Mass Transit
  • Match Day
  • Pearls from the east
  • Snowfall
  • Sunset Harbor

Active mods

  • This mod
  • 25 tiles mod w correct pricing
  • Mod Achievement Enabler
  • Unlimited soil
  • Precision engineering

Versions
Type /version into the in-game chat and paste the version numbers here:

  • Mod version: 2003.3.0.0
  • Game version: 1.13.0-f7

Additional context
Add any other context about the problem here.

Also experiencing this with no DLC and no other mods.

update: it seems to trigger when I zone blocks rapidly.

update 2: because this is udp and I'm on wifi, I'm wondering if this might be as simple as dropped packets.

commented

I have also been experiencing problems with zoning sync on CSM 2003.3.0 No Mods, quite a few DLCs. I set up a new game yesterday to test out when my friend and I would become out of sync. I did not gather a clear conclusion on what triggers desynchronous events to happen.. However we ran into less problems and had to /sync less when we would slow down how much we zone instead of rapid firing over a bunch of tiles.

I was hardwired into my router during this game. Client is also on wired. I have had successful (no issue) games over WiFi before the sunset harbor release.

We had less trouble when the game-speed was set to normal.

same here

commented

Hypnotic pointed out that if a player leaves then the issue gets resolved.