Tetris sample has some timing problems
ChrisPritchard opened this issue · comments
Christopher Pritchard commented
Jumping shapes, multiple spawn events - obvious something has gone iffy there in the time since build and xelmish release. Lots of changes to xelmish processing, so no surprise.
Christopher Pritchard commented
Resolved in a26d424 by using a local mutable instead of a model property for last tick
Christopher Pritchard commented
This is still occurring on slower machines so something funny is going on.
Christopher Pritchard commented
The latest issue seemed to be that on slow machines (slower machines than my gaming pc) chaining messages on newblock/check lines time would cause an issue where ticks would run before spawn block. still not entirely sure what was going on, but fixed now