ChrisBAshton / solar-system-webgl

This is a solar system in WebGL, made for a university assignment. It scored 89%.

Home Page:http://chrisbashton.github.io/solar-system-webgl/source/

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Pausing then resuming causes planets to "jump"

ChrisBAshton opened this issue · comments

This is because orbits and spins are calculated according to the time difference between frames. This means that orbits are consistent whether the framerate drops or not. However, would be nice if this could be "turned off" if we're just coming in from a pause.