Mario Garcia (CheezBoiger)

CheezBoiger

Geek Repo

Company:Electronic Arts

Location:California, USA

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Organizations
NGCP

Mario Garcia's starred repositories

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

flatbuffers

FlatBuffers: Memory Efficient Serialization Library

Language:C++License:Apache-2.0Stargazers:22040Issues:642Issues:2351

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

CppSharp

Tools and libraries to glue C/C++ APIs to high-level languages

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

ozz-animation

Open source c++ skeletal animation library and toolset

Language:C++License:NOASSERTIONStargazers:2258Issues:95Issues:116

sketch-threejs

Interactive sketches made with three.js.

Language:JavaScriptLicense:MITStargazers:2211Issues:48Issues:11

tinygltf

Header only C++11 tiny glTF 2.0 library

Language:C++License:MITStargazers:1882Issues:47Issues:235

Nitrox

An open-source, multiplayer modification for the game Subnautica.

Language:C#License:GPL-3.0Stargazers:1657Issues:126Issues:1116

rpi-vk-driver

VK driver for the Raspberry Pi (Broadcom Videocore IV)

Language:C++License:MITStargazers:1219Issues:84Issues:24

HologramShader

:pencil2: Test of an hologram material made in Unity.

Language:C#License:MITStargazers:921Issues:46Issues:5

vkDOOM3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

Language:C++License:GPL-3.0Stargazers:827Issues:51Issues:23
Language:C++License:BSD-3-ClauseStargazers:826Issues:60Issues:17

Vulkan-Headers

Vulkan header files and API registry

Language:C++License:NOASSERTIONStargazers:768Issues:84Issues:84

vulkan-renderer

A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development

Language:C++License:MITStargazers:716Issues:21Issues:286

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

Language:C++License:MITStargazers:687Issues:27Issues:34

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

Language:C++License:MITStargazers:678Issues:21Issues:6

vulkan_best_practice_for_mobile_developers

Vulkan best practice for mobile developers

Language:C++License:NOASSERTIONStargazers:634Issues:34Issues:10

rtxON

Simple Vulkan raytracing tutorials

Language:C++License:MITStargazers:359Issues:17Issues:13

Introduction-to-3D-Game-Programming-With-DirectX11

Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]

Language:C++License:MITStargazers:236Issues:19Issues:1

dxil-spirv

DXIL conversion to SPIR-V for D3D12 translation libraries

Language:C++License:NOASSERTIONStargazers:133Issues:18Issues:22

LearnVulkan

All code samples learnvulkan.com

HitagiEngine

DirectX12 game engine

Language:C++License:MITStargazers:57Issues:4Issues:1

HoloShader

jMonkeyEngine hologram shader port

Language:GLSLLicense:NOASSERTIONStargazers:19Issues:3Issues:0

capsaicin

Experimental game rendering engine fully based on ray tracing / path tracing

Language:CStargazers:7Issues:3Issues:0

OpenGLScenes

Playing around with various 3D rendering techniques using OpenGL

Language:C++License:MITStargazers:2Issues:0Issues:0

soloroam

In which we play a text adventure game about solo roaming in EVE

Language:PythonLicense:MITStargazers:2Issues:0Issues:0

Kuring

Vulkan rendering engine

Language:C++License:MITStargazers:1Issues:2Issues:0