Add macro for simplified `SKSEPlugin_Load` as alternative to Fully Dynamic Game Engine's system
jpstewart opened this issue · comments
John Stewart commented
This is part of the epic to bring some Trueflame features into CommonLibSSE. However FuDGE's on-load event system, while very powerful, is very opinionated (requires complete takeover of SKSEPlugin_Load
). For CommonLibSSE use, a similar macro but just to define SKSEPlugin_Load
makes more sense, simply to reduce the unwieldiness of its function declaration.