Cesio137 / ALSReplicated

This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.

Home Page:https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

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Overlay State Replication

mazzinsherif opened this issue · comments

commented

The replication condition for the OverlayState variable is set to Skip Owner, where it replicates for server and clients but owner doesn't notice the change in his own state. I think it should be set to None since this state is pretty important for the client owner.

the function of replication is just to synchronize the data. Doing what you said the function would run twice on your computer