`ApplyShadow` result discarded during shader creation
ajtribick opened this issue · comments
ajtribick commented
The result of the ApplyShadow
call here isn't used.
Celestia/src/celengine/shadermanager.cpp
Lines 2467 to 2469 in b54fa98
Need to check what this does and either append the code to source
or remove the call.
Hleb Valoshka commented
oh, source +=
was lost when ApplyShadow
was added to avoid code duplication.