How can modify the code to achieve this scaling gizmo
lungsdude opened this issue · comments
Hello, this is not actually an issue with the library, I just find the library to not be sutible for what I am trying to achieve.
The default scaling gizmo scales the model in 2 directions.
But this is the style of scale gizmo I want to achieve, where there are these sticks in 6 directions, and not only 3. Note that I am not aiming for copying the visual look, only the behaviour.
I don't ask for this to be implemented into the library itself, I am just a little bit confused about how to approach doing this.
In advance, thanks.
gizmos are processed in 3 steps. For example, using scaling gizmo:
- It is rendered:
Line 1342 in 822be7b
- operation is determined based on mouse position
Line 1883 in 822be7b
- finally, matrix is computed
Line 2206 in 822be7b
I suggest you to try to have the display correct with all the axis you need. then try to detect various hot areas for your gizmo. and at the end, compute the corresponding matrix.
Ok, thanks, I'll tinker with it as soon as possible. 👍
@lungsdude did you ever figure out how to do this? also curious