CedricGuillemet / ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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more ImSequencer help?

moebiussurfing opened this issue · comments

Thanks @CedricGuillemet for sharing all this widgets!

I just pulled to last commits and the example is not working anymore... (VS2017 and VS2019)
Some days ago I tested the example, and it worked straightforward.

EDIT: sorry. it works. It was broken when opening first with VS2017.

Also, about ImSequencer, do you have any more complete example/project to look into?
For example, I want to get the curve values, or the "clip state" (starts/ends) when the current frame is counting...

Nop; but I can improve the sample with imsequencer. I don't quite understand what you meant. Can you elaborate please?

Hey, cool. thanks for the reply. Yes:

I mean to receive/read the curves (transport, scale, rot) values when the sequencer is playing. (aka current frame changing/running).

Also for a single channel (ie: [00] camera), you can set the start and end frames. (We can call this a clip...
Maybe the time range where the curves are enabled)

So, would be nice to have a kind of a callback (or just to read on each frame) when the channel clip started or ends.
Also to read the clip duration, etc...

What do you think?

Yes, I can mix that up with the camera used for the gimo. and T/R/S for the cube.

Hey, any update on this?
anybody has some simple code to share to start with ImSequencer?
(upgrading the example a bit)