CarperAI / trlx

A repo for distributed training of language models with Reinforcement Learning via Human Feedback (RLHF)

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Integration of Self-Play Fine-Tuning (SPIN) Method for Enhancing Large Language Models

SeungyounShin opened this issue Β· comments

πŸš€ The feature, motivation, and pitch

The recent paper, "Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models," presents a novel method called Self-Play fIne-tuNing (SPIN). This method significantly improves the performance of Large Language Models (LLMs) without additional human preference or AI-feedback data. I'm currently working on language model enhancement and believe integrating SPIN into the TRX1 library could greatly benefit the community. SPIN starts with a supervised fine-tuned model and utilizes self-play, where the LLM refines its capabilities by playing against instances of itself. This approach allows LLMs to generate their own training data from previous iterations, discerning these self-generated responses from human-annotated data, thus progressively improving the model. The integration of SPIN into TRX would enable researchers and developers to easily enhance their LLMs, potentially achieving human-level performance without the need for extensive annotated datasets.

Arxiv

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Additional context

The SPIN method has been theoretically proven and empirically evaluated on several benchmarks, including the HuggingFace Open LLM Leaderboard, MT-Bench, and datasets from Big-Bench. The results show that SPIN can significantly improve LLM performance across a variety of tasks, even outperforming models trained through direct preference optimization supplemented with extra GPT-4 preference data. Integrating this method into the TRX could open up new possibilities for enhancing LLMs efficiently.