C0rupted / Vitrix

An open source FPS video game coded in Python

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Add different close-range weapons

C0rupted opened this issue · comments

Added a sword and axe, may make it a battleaxe soon though. They currently don't do damage yet, but I'm working on that now.

Replaced the axe with a battle axe. Working on close-range damage system soon

EDIT: Can confirm that the close-range hit system is coming tomorrow, or the day after, depends on how much time I get.

Just added the close-range damage system!!! It works, however it is still a little glitchy, especially when you attack from the top. Also added a swinging sound to go with it

Been a while, but trying to fix the glitchy raycasts now.

Recent commits just fixed the glitches with the raycasts, also implemented a new player attribute called reach. By default it is set to 5. All these commits wrap up the glitches, and this feature implementation is completed. Closing...