BruOp / bdr11

Messing Around with DirectX 11

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Refactoring Tasks

BruOp opened this issue · comments

  • Make enums all uppercase
    - [ ] Make all unscoped enums use an appropriate prefix to prevent namespace collisions
  • Consider what to do about DirectX Simple Math
  • Remove items from precompiled headers that we're not actually using
  • Move all Rendering Resources to their own header, with free functions in a separate file.
  • Consider using namespaces for our free functions, to make them easier to find.