Anybody interested in writing a quad mesher for a 2D surface ?
upuri opened this issue · comments
An automatic 2D quadrilateral mesher for a closed polygon with holes, points and lines constraint in it. Programming language C#
There should be some solution and codes to use Deluanay triangulation to form a quad mesh for polygon, i can remember another user just asked same question, I think you could find it in issues section by some search
done