Borf / VrLib

Library used to easily create VR applications for CAVE. Oculus Rift and other platforms, with support for several input devices

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VrLib

Library used to easily create VR applications for CAVE. Oculus Rift and other platforms, with support for several input devices

(Will) feature:

  • Clustered rendering
  • Oculus Rift distorted rendering
  • automatic perspective correction
  • network data synchronisation
  • Different input devices
  • Oculus Rift
  • Vrpn / FoB
  • Razer Hydra
  • Kinect
  • Xbox360 wireless controller (xinput)
  • 5DT Data Glove
  • Leap motion
  • Mouse
  • Keyboard

Furthermore will have helper code for

  • Textureloading through stb_image
  • Shaders
  • Vertex formats
  • FBO, VBO, VAO, VIO
  • Modelloading through assimp
  • user interfaces and interaction
  • basic 3d math
  • (bullet) physics

About

Library used to easily create VR applications for CAVE. Oculus Rift and other platforms, with support for several input devices


Languages

Language:C++ 78.3%Language:C 21.5%Language:Makefile 0.2%Language:Batchfile 0.0%