BoredEngineer / MMT_Plugin

Machinery Modelling Toolkit (Plugin for UE4)

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4.26 Update

vlad221 opened this issue · comments

commented

Hi,

you have to update MMT.Builds.cs with "PhysicsCore" added.

PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );

And modify each file to implement the .h at the top.

Just adding "PhysicsCore" to MMT.Builds.cs worked for me. Thanks for posting this!

Thank you! That was very helpful. Updated to 4.26