BoredEngineer / MMT_Plugin

Machinery Modelling Toolkit (Plugin for UE4)

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Compiling against plugin fails

mschickler opened this issue · comments

I am creating a new C++ class with an MMTPawn as the parent class. The compile fails in MMT.h on #include "ModuleManager.h" (not found).

Changing this line to #include "Modules/ModuleManager.h" appears to fix the problem. Not sure whether my project is not configured correctly or if this is something that changed in UE4. I am using version 4.26.

Wondering if it makes sense to just update MMT.h?

I guess it's just changes in UE4. Haven't used 4.26 version of plugin myself, so wasn't aware of this.

Hello!

I had a similar problem to Mschickler's. I got the error: "plugin failed to load because module could not be found".

I have edited the MMT.h file but with no success.

Please help me. I even formatted my computer and the error still persists.