Modules
BookOwl opened this issue · comments
If nemo is going to be useable for anything serious, it needs modules.
There will be two types of modules:
- Rust modules. These will be written in Rust and dynamically loaded using libloading
- nemo modules. These will be written in nemo.
The distinction will only be in the interpreter, not to nemo code.
There will also have to be a repository to store modules.