BindBC / bindbc-opengl

Dynamic D bindings to OpenGL, compatible with BetterC, @nogc, and nothrow.

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Please support ARB_sparse_texture, ARB_sparse_texture2, and ARB_sparse_texture_clamp

tsbockman opened this issue · comments

Sparse textures are important for the modern AZDO style, and for efficient level of detail control. I have submitted a pull request: #21

Available along with the @nogc nothrow has* in 0.15.0. Thanks!