BenMcH / Mineabound-LibGdx

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Mineabound-LibGdx

This is a 2D Voxel based game that draws inspiration from Minecraft, Terraria and Starbound written in LibGDX.

A full changelog can be found here.

#TODO List ##Features: ###Health

  • Fall Damage
  • Damage from mobs/projectiles
  • Harmful blocks?
  • Regeneration

###Mobs

  • Passive
  • Hostile
  • Pathfinding

###Blocks with State

  • Doors (Open and closed)

###Climable Blocks

  • Ladders or Ropes

###HUD

  • Hotbar
  • Health
  • Hunger

###In-Game GUI

  • Pause Menu
  • Inventory - Grid system with draggable components
  • Options Menu - Better

###Better Lighting

  • Day/Night Cycles
  • Torches
  • Shadows

###Stats

  • Steps
  • Blocks Created
  • Blocks destroyed

###Texture Packs

  • Import static textures into the world.
  • Sky textures
  • Player Model
  • Animated Texture
  • Better hitbox
  • Animated moving

###Player

  • Sprinting
  • Crafting

###Misc

  • Saving/Loading
  • Tools

###World

  • Durability of blocks
  • Ability to pick up dropped entities
  • Ore generation
  • Liquid
  • Second Layer
  • Double Blocks
  • Biomes
  • Better Generation

##Bugs:
###Bedrock does not generate ###Jumping on the side of a block causes massive slowdown. ###Player Gravity stronger when entities are spawned

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License:GNU General Public License v2.0


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