This is a 2D Voxel based game that draws inspiration from Minecraft, Terraria and Starbound written in LibGDX.
A full changelog can be found here.
#TODO List ##Features: ###Health
Fall Damage- Damage from mobs/projectiles
- Harmful blocks?
Regeneration
###Mobs
- Passive
- Hostile
- Pathfinding
###Blocks with State
- Doors (Open and closed)
###Climable Blocks
- Ladders or Ropes
###HUD
HotbarHealth- Hunger
###In-Game GUI
- Pause Menu
- Inventory - Grid system with draggable components
- Options Menu - Better
###Better Lighting
- Day/Night Cycles
- Torches
- Shadows
###Stats
- Steps
- Blocks Created
- Blocks destroyed
###Texture Packs
Import static textures into the world.- Sky textures
Player Model- Animated Texture
- Better hitbox
- Animated moving
###Player
- Sprinting
- Crafting
###Misc
- Saving/Loading
- Tools
###World
- Durability of blocks
- Ability to pick up dropped entities
- Ore generation
- Liquid
- Second Layer
- Double Blocks
- Biomes
- Better Generation
##Bugs:
###Bedrock does not generate
###Jumping on the side of a block causes massive slowdown.
###Player Gravity stronger when entities are spawned