Godot freezes while starting the project
LinuxUserGD opened this issue · comments
It's also lagging when starting the editor.
Godot version:
master (godotengine/godot@228b09b)
OS/device including version:
Antergos (Arch Linux)
Output:
Godot Engine v3.1.dev.custom_build (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors.
Switch Scene Tab
drivers/gles3/rasterizer_storage_gles3.cpp:1093 - Condition ' p_width <= 0 || p_width > 16384 ' is true.
Node not found: textures/mesh/position
ViewportTexture: Path to node is invalid
Node not found: textures/mesh/normal
ViewportTexture: Path to node is invalid
Set hint_tooltip
Set hint_tooltip
Set hint_tooltip
Set hint_tooltip
drivers/gles3/rasterizer_storage_gles3.cpp:888 - Condition ' !texture->active ' is true. returned: Ref<Image>()
drivers/gles3/rasterizer_storage_gles3.cpp:888 - Condition ' !texture->active ' is true. returned: Ref<Image>()
drivers/gles3/rasterizer_storage_gles3.cpp:888 - Condition ' !texture->active ' is true. returned: Ref<Image>()
drivers/gles3/rasterizer_storage_gles3.cpp:888 - Condition ' !texture->active ' is true. returned: Ref<Image>()
drivers/gles3/rasterizer_storage_gles3.cpp:888 - Condition ' !texture->active ' is true. returned: Ref<Image>()
...
For how long does it freeze? For me the project is also kind of slow to start, I'm not exactly sure what causes it.
Can you also tell me what GPU you have?
By the way, I use the latest stable version of Godot (3.0.2 at the time of writing), and I aim to make it work there, not the master branch. When 3.0.3 comes out I'll see if the recent viewport changes on master broke anything.
Ok, seems to be an editor specific issue.
After second attempt it's working now when I directly start the painter or change to the script tab before starting it.
Also tested it under Windows and it works after waiting ~ 10 seconds.
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
Sry, opened the issue too quickly