BachiLi / redner

Differentiable rendering without approximation.

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strange colors line when optimizing uv image (in edges)

kfiros1 opened this issue · comments

commented

Hi,

I have an object and I project it on image and I would like to optimize the texture image according to the uv mapping.
It works fine except from the edges of the projected object, for example, here part of the image:
Screen Shot 2021-04-29 at 14 57 55

The optimized texture is:
Screen Shot 2021-04-29 at 14 58 38

which exhibits strange colors in the edges.
Any ideas of what makes it happen?