Spector does not capture images of our app
wdanilo opened this issue · comments
Hi, I installed Spector by using npm install spectorjs
, and I'm using it as:
var SPECTOR = require("spectorjs");
var spector = new SPECTOR.Spector();
spector.displayUI();
After opening my app, I can see:
So far, everything is OK. I can chose the canvas:
However, after clicking the red button, the images do not show up and I can see an icon of a broken image in the "captures" tab:
Would anyone be so nice and help me debug it / make it run correctly? :)
This can certainly not capture the type of frame buffer (mainly related to the texture inside) you are using.
Only RGB/RGBA types with 8/16/32 bits are supported IIRC
We would need a repro to investigate further unfortunately, closing until we get more info mostly for house keeping but we can continue the discussion