BabylonJS / Spector.js

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Why canvas frame buffer Can't zoom in

kefeibuhuifei opened this issue · comments

canvas frame buffer too small, I can't see the changes before and after
Dingtalk_20210528093400

This is missing a whole lot of context. Please provide it (in the description of the issue), or this should be closed.

yup would be great to detail a bit ?

I uploaded a picture and I want to see the details of this place

Use " ☑️ Full Capture (real size textures: slow)" in Spector.js capture settings and the image will be captured full size.
The WebUI will still display it smaller; so you have to "Open image in new tab" in the right-click context menu (or similar, to get the image data).

Use " Full Capture (real size textures: slow)" in Spector.js capture settings and the image will be captured full size.
The WebUI will still display it smaller; so you have to "Open image in new tab" in the right-click context menu (or similar, to get the image data).

thanks!!!

Yup, this is the exact intent of this as it is usually dead slow we do not do it by default.