BabylonJS / Spector.js

Explore and Troubleshoot your WebGL scenes with ease.

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Implement WEBGL_debug extension proposal

JannikGM opened this issue · comments

This issue is about implementing the WEBGL_debug extension proposal in spector.js.

I'm aware that the extension was only a proposal ("DO NOT IMPLEMENT!!!"), and it's old, too.
However, this API style is common in other OpenGL variants (Core since OpenGL 4.3) and would help with having a standardized API that can also be used by other tools.
Application code ported from other OpenGL variants can also remain more standardized, too.

Hence, I believe that spector.js should inject this extension, and implement the interface described in the WEBGL_debug extension by wrapping its own debug functionality.

(If anyone is aware why that extension never turned into a draft, feel free to respond with a veto)

Would you be willing to contribute the implementation ?

I am unfortunately not able to foresee a time where I could do it :-(

Yes, potentially some of it, if my employer allows me to spend time on it. Not a priority for me, though.
I'll only work on it if there's a chance of such a change being accepted (and therefore maintained by someone else).

I could definitely help with the maintenance once integrated and happy to see those improvments.

Closing as won t do as the proposal extension has been without acitivities