BabylonJS / Spector.js

Explore and Troubleshoot your WebGL scenes with ease.

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uniform capture doesn't take buffer offsets into account

YunHsiao opened this issue · comments

Under WebGL2, the content of UBOs bound by bindBufferRange with a non-zero offset is displayed incorrectly. It seems to always display the start of the buffer, rather than the actual offsetted starting position into the buffer.