BabylonJS / Spector.js

Explore and Troubleshoot your WebGL scenes with ease.

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Shaders not being shown on scenes using three.js

vlucendo opened this issue · comments

Hello,

I've noticed recently that when inspecting scenes built with latest three.js versions it is not possible to have a look at the shaders. You can test it with any of their examples.

Thanks for the awesome tool!

Maybe they are deleting them after linking so spector can not introspect them anymore. This is related to #89

Yup this is the exact same issue :-( mrdoob/three.js@9d19bd9

I ll see if there is an easy workaround over the weekend.

Here's the discussion: mrdoob/three.js#18402
This is such a nice feature, hope we can keep it :/

Yup, I agree, as the memory constraints where usually not as big we kept them in Babylon cause it was way easier for spector :-)

That said I ll do both as well if I fix it for three.

Should be deployed on Monday, it is currently in review by the chromium team.

awesome man, you're a legend!