Azurency / CQUI_Community-Edition

Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!

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Technology tree doesn't open

Rubbduck opened this issue · comments

The technology tree doesn't open. Civics tree works just fine.

I'm on a windows 10 machine, using version 1.0.0.262 with Rise and Fall and most DLC.

This and your other issue make it sound like you're running an older version of the mod. If you follow the bug report format provided we can verify that pretty quickly.

Describe the bug
Technology tree doesn't open

To Reproduce
Click on tree

Expected behavior
Technology tree opening.

Screenshots

General informations

  • OS: Windows 10
  • Version 1.0.0.262
  • Expansion Rise and Fall
  • Other mods none

Save game and logs
GENGHIS KHAN 68 1320 BC.zip
Logs.zip

Additional context
I am subscribed to CQUI in "Additional Content", so I thought I always have the most recent version?

It depends on what version you are subscribed to, and if you installed multiple versions. They tend to conflict with each other, which causes some unusual issues.

Could you load your game and upload your logs after that? They're very empty at the moment, which means we can't see much. You don't have to play, just load the save, run into the issue (so try to open the tech tree). Then save and exit. Then reupload the logs.

Sorry for the hassle.

Hi, I have it too.
When I start a game I can not go into the tech tree neither the production panel but through the city name.

I also had to take over nubian and aztecs DLCs because mod load order issues with cqui.

Thanks in advance.

I post UserInterface.log, Lua.log and DataBase.log

UserInterface.log

START  LuaContext::Initialize() id: 'ProductionPanel'		parent: 'PartialScreens'		Context: 'InGame'
DEPRECATED: 'full' size should be parent-sized to a root context
DEPRECATED: 'full' size should be parent-sized to a root context
DEPRECATED: 'full' size should be parent-sized to a root context
END    LuaContext::Initialize() id: 'ProductionPanel'
START  LuaContext::Initialize() id: 'EdgeScroll'		parent: 'InGame'		Context: 'NULL'
END    LuaContext::Initialize() id: 'EdgeScroll'
START  LuaContext::Initialize() id: 'TechTree'		parent: 'Screens'		Context: 'InGame'
DEPRECATED: 'full' size should be parent-sized to a root context
END    LuaContext::Initialize() id: 'TechTree'
START  LuaContext::Initialize() id: 'CivicsTree'		parent: 'Screens'		Context: 'InGame'
DEPRECATED: 'full' size should be parent-sized to a root context
END    LuaContext::Initialize() id: 'CivicsTree'

Lua.log

cqui_main: CQUI Loaded! Update for v1.0.0.262 (2018-07-27)
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:185: table index is nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:185: in function 'RegisterHandlers'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:1752: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:1782: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7
D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:587: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:587: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:628: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8
D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:22: function expected instead of nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:22: in function 'UpdateResearchPanel'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:304: in function 'Refresh'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:471: in function 'OnInit'
Lua callstack:
MinimapPanel: Initializing 6 lenses
MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
MinimapPanel: Adding ModLens: ML_WONDER
MinimapPanel: Adding ModLens: ML_BARBARIAN
MinimapPanel: Adding ModLens: ML_NATURALIST
MinimapPanel: Adding ModLens: ML_SCOUT
MinimapPanel: Adding ModLens: ML_BUILDER
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1277: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1277: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1296: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7
D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua.
EspionageOverview: Initializing BES Overview
TradeOverview: Initializing BTS Trade Overview
TradeOverview: Initializing BTS Trade Support Tracker
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:613: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:613: in function 'AllocateUI'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:1837: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:1895: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:
 - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua.
TradeRouteChooser: Initializing BTS Trade Route Chooser
TradeRouteChooser: Initializing BTS Trade Support Automater
TradeRouteChooser: ERROR : No running route data was found, on load.
TradeOriginChooser: Initializing BTS Trade Origin Chooser
EspionageChooser: Initializing BES Chooser
modlens_cityoverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_cityoverlap:           City Overlap Panel
modlens_cityoverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_resource:            Resource Panel
modlens_resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
EraCompletePopup: START EraPopupAnimation
LoadScreen: OnLoadGameViewStateDone
MinimapPanel: Adding ModLens: ML_CITYOVERLAP
MinimapPanel: Adding ModLens: ML_RESOURCE
TradeRouteChooser: ERROR : No running route data was found, on load.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Integrations\ML\UI\Lenses\modlens_scout.lua:66: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Integrations\ML\UI\Lenses\modlens_scout.lua:66: in function 'OnUnitSelectionChanged'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
MainMenu: Building Headless Game Setup
MainMenu: There are 6 participating players.
MainMenu: Creating player parameters for Player 0
MainMenu: Creating player parameters for Player 1
MainMenu: Creating player parameters for Player 2
MainMenu: Creating player parameters for Player 3
MainMenu: Creating player parameters for Player 4
MainMenu: Creating player parameters for Player 5
MainMenu: Refreshing Game parameters
MainMenu: Parameter Count - 19
MainMenu: Updating Parameters - Game
MainMenu: Parameter - GameCalendar : CALENDAR_STANDARD
MainMenu: Parameter needs to update config.
MainMenu: Parameter - NoDupeLeaders : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - TurnLimit : TURNLIMIT_GAMESPEED
MainMenu: Parameter needs to update config.
MainMenu: Parameter - NoTeams : false
MainMenu: Parameter needs to update config.
MainMenu: Parameter - GameRandomSeed : -538952016
MainMenu: Parameter - MapRandomSeed : -538952015
MainMenu: Parameter - Ruleset : RULESET_EXPANSION_1
MainMenu: Parameter needs to update config.
MainMenu: Parameter - GameDifficulty : DIFFICULTY_PRINCE
MainMenu: Parameter - GameStartEra : ERA_ANCIENT
MainMenu: Parameter needs to update config.
MainMenu: Parameter - GameSpeeds : GAMESPEED_STANDARD
MainMenu: Parameter needs to update config.
MainMenu: Parameter - CityStateCount : 0
MainMenu: Parameter needs to update config.
MainMenu: Parameter - Map : Continents.lua
MainMenu: Parameter needs to update config.
MainMenu: Max Minior Players: 0 should be 14
MainMenu: Parameter - MapSize : MAPSIZE_SMALL
MainMenu: Parameter needs to update config.
MainMenu: Parameter - WorldAge : 2
MainMenu: Parameter needs to update config.
MainMenu: Parameter - Resources : 2
MainMenu: Parameter needs to update config.
MainMenu: Parameter - StartPosition : 2
MainMenu: Parameter needs to update config.
MainMenu: Parameter - Temperature : 2
MainMenu: Parameter needs to update config.
MainMenu: Parameter - Rainfall : 2
MainMenu: Parameter needs to update config.
MainMenu: Parameter - SeaLevel : 2
MainMenu: Parameter needs to update config.
MainMenu: Writing parameter - GameCalendar to CALENDAR_STANDARD(string)
MainMenu: Writing parameter - NoDupeLeaders to true(boolean)
MainMenu: Writing parameter - TurnLimit to TURNLIMIT_GAMESPEED(string)
MainMenu: Writing parameter - NoTeams to false(boolean)
MainMenu: Writing parameter - Ruleset to RULESET_EXPANSION_1(string)
MainMenu: Writing additional config values - GAME_START_ERA = ERA_ANCIENT
MainMenu: Writing additional config values - GAME_SPEED_TYPE = GAMESPEED_STANDARD
MainMenu: Writing additional config values - GAME_TURN_LIMIT = TURNLIMIT_GAMESPEED
MainMenu: Writing additional config values - VICTORY_CONQUEST = 1
MainMenu: Writing additional config values - VICTORY_CULTURE = 1
MainMenu: Writing additional config values - VICTORY_RELIGIOUS = 1
MainMenu: Writing additional config values - VICTORY_SCORE = 1
MainMenu: Writing additional config values - VICTORY_TECHNOLOGY = 1
MainMenu: Writing parameter - GameStartEra to ERA_ANCIENT(string)
MainMenu: Writing parameter - GameSpeeds to GAMESPEED_STANDARD(string)
MainMenu: Writing parameter - CityStateCount to 0(number)
MainMenu: Writing parameter - Map to Continents.lua(string)
MainMenu: Writing parameter - MapSize to MAPSIZE_SMALL(string)
MainMenu: MAP SIZE CHANGED
MainMenu: Writing parameter - WorldAge to 2(number)
MainMenu: Writing parameter - Resources to 2(number)
MainMenu: Writing parameter - StartPosition to 2(number)
MainMenu: Writing parameter - Temperature to 2(number)
MainMenu: Writing parameter - Rainfall to 2(number)
MainMenu: Writing parameter - SeaLevel to 2(number)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Refreshing Player parameters
MainMenu: Refresh Player Parameters
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 0
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 1
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 2
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 3
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 4
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 5
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter needs to update config.
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Writing parameter - PlayerLeader to RANDOM(string)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: End Refresh Player Parameters
MainMenu: Finished Refreshing
MainMenu: Refreshing again, to be sure.
MainMenu: Refreshing Game parameters
MainMenu: Parameter Count - 27
MainMenu: Updating Parameters - Game
MainMenu: Parameter - GameCalendar : CALENDAR_STANDARD
MainMenu: Parameter - NoDupeLeaders : true
MainMenu: Parameter - TurnLimit : TURNLIMIT_GAMESPEED
MainMenu: Parameter - AlliesShareVisibility : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - NoGoodyHuts : false
MainMenu: Parameter needs to update config.
MainMenu: Parameter - NoBarbarians : false
MainMenu: Parameter needs to update config.
MainMenu: Parameter - NoTeams : false
MainMenu: Parameter - GameRandomSeed : -538952016
MainMenu: Parameter - MapRandomSeed : -538952015
MainMenu: Parameter - Ruleset : RULESET_EXPANSION_1
MainMenu: Parameter - GameDifficulty : DIFFICULTY_PRINCE
MainMenu: Parameter - GameStartEra : ERA_ANCIENT
MainMenu: Parameter - GameSpeeds : GAMESPEED_STANDARD
MainMenu: Parameter - CityStateCount : 9
MainMenu: Parameter - Map : Continents.lua
MainMenu: Parameter needs to update config.
MainMenu: Parameter - MapSize : MAPSIZE_SMALL
MainMenu: Parameter - WorldAge : 2
MainMenu: Parameter - Resources : 2
MainMenu: Parameter - StartPosition : 2
MainMenu: Parameter - Temperature : 2
MainMenu: Parameter - Rainfall : 2
MainMenu: Parameter - SeaLevel : 2
MainMenu: Parameter - VICTORY_TECHNOLOGY : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - VICTORY_CULTURE : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - VICTORY_CONQUEST : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - VICTORY_SCORE : true
MainMenu: Parameter needs to update config.
MainMenu: Parameter - VICTORY_RELIGIOUS : true
MainMenu: Parameter needs to update config.
MainMenu: Writing parameter - AlliesShareVisibility to true(boolean)
MainMenu: Writing parameter - NoGoodyHuts to false(boolean)
MainMenu: Writing parameter - NoBarbarians to false(boolean)
MainMenu: Writing parameter - Map to Continents.lua(string)
MainMenu: Writing parameter - VICTORY_TECHNOLOGY to true(boolean)
MainMenu: Writing parameter - VICTORY_CULTURE to true(boolean)
MainMenu: Writing parameter - VICTORY_CONQUEST to true(boolean)
MainMenu: Writing parameter - VICTORY_SCORE to true(boolean)
MainMenu: Writing parameter - VICTORY_RELIGIOUS to true(boolean)
MainMenu: Marking Configuration as Changed.
MainMenu: Configuration Changed!
MainMenu: An additional refresh was requested!
MainMenu: Checking static configuration updates
MainMenu: Refreshing Player parameters
MainMenu: Refresh Player Parameters
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 0
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 1
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 2
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 3
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 4
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 5
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: End Refresh Player Parameters
MainMenu: Finished Refreshing
MainMenu: Refreshing again, to be sure.
MainMenu: Refreshing Game parameters
MainMenu: Parameter Count - 27
MainMenu: Updating Parameters - Game
MainMenu: Parameter - GameCalendar : CALENDAR_STANDARD
MainMenu: Parameter - NoDupeLeaders : true
MainMenu: Parameter - TurnLimit : TURNLIMIT_GAMESPEED
MainMenu: Parameter - AlliesShareVisibility : true
MainMenu: Parameter - NoGoodyHuts : false
MainMenu: Parameter - NoBarbarians : false
MainMenu: Parameter - NoTeams : false
MainMenu: Parameter - GameRandomSeed : -538952016
MainMenu: Parameter - MapRandomSeed : -538952015
MainMenu: Parameter - Ruleset : RULESET_EXPANSION_1
MainMenu: Parameter - GameDifficulty : DIFFICULTY_PRINCE
MainMenu: Parameter - GameStartEra : ERA_ANCIENT
MainMenu: Parameter - GameSpeeds : GAMESPEED_STANDARD
MainMenu: Parameter - CityStateCount : 9
MainMenu: Parameter - Map : Continents.lua
MainMenu: Parameter - MapSize : MAPSIZE_SMALL
MainMenu: Parameter - WorldAge : 2
MainMenu: Parameter - Resources : 2
MainMenu: Parameter - StartPosition : 2
MainMenu: Parameter - Temperature : 2
MainMenu: Parameter - Rainfall : 2
MainMenu: Parameter - SeaLevel : 2
MainMenu: Parameter - VICTORY_TECHNOLOGY : true
MainMenu: Parameter - VICTORY_CULTURE : true
MainMenu: Parameter - VICTORY_CONQUEST : true
MainMenu: Parameter - VICTORY_SCORE : true
MainMenu: Parameter - VICTORY_RELIGIOUS : true
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Refreshing Player parameters
MainMenu: Refresh Player Parameters
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 0
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 1
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 2
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 3
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 4
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: Parameter Count - 3
MainMenu: Updating Parameters - 5
MainMenu: Parameter - PlayerLeader : RANDOM
MainMenu: Parameter - PlayerTeam : -1
MainMenu: Parameter - PlayerDifficulty : DIFFICULTY_PRINCE
MainMenu: Nothing to change.
MainMenu: Checking static configuration updates
MainMenu: End Refresh Player Parameters
MainMenu: Finished Refreshing
MainMenu: Visualizing parameters
MainMenu: Visualizing Player Parameters
MainMenu: End Visualizing Player Parameters
MainMenu: Releasing Player Parameters
MainMenu: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
GenerateRandomMap: Map Seed = -538952015
Map Script: Generating Continents Map
Map Script: Generating Plot Types
Map Script: Existing Ratio	24.32
Map Script: New Mountains 	21
Map Script: Mountaint Set	21
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage:	25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude:	0.1
Map Script: - Desert Start Latitude:	0.2
Map Script: - Desert End Latitude:	0.5
Map Script: - Tundra Start Latitude:	0.65
Map Script: - Snow Start Latitude:	0.8
Map Script: - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 	608
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 9 lakes added
Map Script: Adding Features
Map Script: Number of Forests: 	200
Map Script: Number of Jungles: 	94
Map Script: Number of Marshes: 	32
Map Script: Number of Oasis: 	1
Map Script: Number of Reef: 	46
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script:     Placing 4 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 61
Map Script: Feature Type: 7, Valid Hexes: 2
Map Script: Feature Type: 8, Valid Hexes: 64
Map Script: Feature Type: 9, Valid Hexes: 8
Map Script: Feature Type: 10, Valid Hexes: 0
Map Script: Feature Type: 11, Valid Hexes: 34
Map Script: Feature Type: 12, Valid Hexes: 4
Map Script: Feature Type: 13, Valid Hexes: 28
Map Script: Feature Type: 14, Valid Hexes: 3
Map Script: Feature Type: 15, Valid Hexes: 47
Map Script: Feature Type: 16, Valid Hexes: 121
Map Script: Feature Type: 17, Valid Hexes: 11
Map Script: Feature Type: 19, Valid Hexes: 35
Map Script: Feature Type: 20, Valid Hexes: 22
Map Script: Feature Type: 21, Valid Hexes: 85
Map Script: Feature Type: 22, Valid Hexes: 8
Map Script: Feature Type: 23, Valid Hexes: 18
Map Script: Feature Type: 24, Valid Hexes: 0
Map Script: Feature Type: 25, Valid Hexes: 0
Map Script: Feature Type: 26, Valid Hexes: 11
Map Script: Feature Type: 27, Valid Hexes: 0
Map Script: Feature Type: 28, Valid Hexes: 67
Map Script: Feature Type: 29, Valid Hexes: 6
Map Script: Num wonders with valid location: 19
Map Script:  Selected Wonder = 21, Random Score = 	95
Map Script:  Set Wonder with Feature ID of 28 at location (8, 36)
Map Script:  Selected Wonder = 12, Random Score = 	88
Map Script:  Set Wonder with Feature ID of 19 at location (49, 29)
Map Script:  Selected Wonder = 2, Random Score = 	85
Map Script:  Set Wonder with Feature ID of 8 at location (73, 13)
Map Script:  Selected Wonder = 19, Random Score = 	80
Map Script:  Set Wonder with Feature ID of 26 at location (34, 6)
Map Script: In ResourceGenerator.Create()
Map Script:     Placing resources
Map Script: Creating start plot database.
Map Script: ContinentType: 34
Map Script: LandmassID: 458758
Map Script: Fertility: 915
Map Script: TotalPlots: 1184
Map Script: WestEdge: 0
Map Script: EastEdge: 73
Map Script: NorthEdge: 25
Map Script: SouthEdge: 10
Map Script: ContinentType: 30
Map Script: LandmassID: 458758
Map Script: Fertility: 927
Map Script: TotalPlots: 345
Map Script: WestEdge: 43
Map Script: EastEdge: 65
Map Script: NorthEdge: 43
Map Script: SouthEdge: 29
Map Script: ContinentType: 30
Map Script: LandmassID: 458758
Map Script: Fertility: 1019
Map Script: TotalPlots: 184
Map Script: WestEdge: 43
Map Script: EastEdge: 65
Map Script: NorthEdge: 28
Map Script: SouthEdge: 21
Map Script: ContinentType: 0
Map Script: LandmassID: 131073
Map Script: Fertility: 1060
Map Script: TotalPlots: 324
Map Script: WestEdge: 3
Map Script: EastEdge: 29
Map Script: NorthEdge: 40
Map Script: SouthEdge: 29
Map Script: ContinentType: 30
Map Script: LandmassID: 458758
Map Script: Fertility: 1083
Map Script: TotalPlots: 253
Map Script: WestEdge: 43
Map Script: EastEdge: 65
Map Script: NorthEdge: 20
Map Script: SouthEdge: 10
Map Script: ContinentType: 0
Map Script: LandmassID: 131073
Map Script: Fertility: 1319
Map Script: TotalPlots: 729
Map Script: WestEdge: 3
Map Script: EastEdge: 29
Map Script: NorthEdge: 28
Map Script: SouthEdge: 2
Map Script: Major Start X: 	25	Major Start Y: 	36
Map Script: Major Start X: 	57	Major Start Y: 	33
Map Script: Major Start X: 	61	Major Start Y: 	17
Map Script: Major Start X: 	53	Major Start Y: 	24
Map Script: Major Start X: 	68	Major Start Y: 	11
Map Script: Major Start X: 	10	Major Start Y: 	23
Map Script: Minor ContinentType: 0
Map Script: Minor LandmassID: 327684
Map Script: Minor Fertility: 384
Map Script: Minor TotalPlots: 150
Map Script: Minor WestEdge: 28
Map Script: Minor EastEdge: 37
Map Script: Minor NorthEdge: 18
Map Script: Minor SouthEdge: 4
Map Script: Minor ContinentType: 34
Map Script: Minor LandmassID: 458758
Map Script: Minor Fertility: 382
Map Script: Minor TotalPlots: 1184
Map Script: Minor WestEdge: 0
Map Script: Minor EastEdge: 73
Map Script: Minor NorthEdge: 25
Map Script: Minor SouthEdge: 10
Map Script: Minor ContinentType: 0
Map Script: Minor LandmassID: 131073
Map Script: Minor Fertility: 343
Map Script: Minor TotalPlots: 405
Map Script: Minor WestEdge: 3
Map Script: Minor EastEdge: 29
Map Script: Minor NorthEdge: 16
Map Script: Minor SouthEdge: 2
Map Script: Minor ContinentType: 30
Map Script: Minor LandmassID: 458758
Map Script: Minor Fertility: 325
Map Script: Minor TotalPlots: 345
Map Script: Minor WestEdge: 43
Map Script: Minor EastEdge: 65
Map Script: Minor NorthEdge: 43
Map Script: Minor SouthEdge: 29
Map Script: Minor ContinentType: 0
Map Script: Minor LandmassID: 131073
Map Script: Minor Fertility: 312
Map Script: Minor TotalPlots: 324
Map Script: Minor WestEdge: 3
Map Script: Minor EastEdge: 29
Map Script: Minor NorthEdge: 28
Map Script: Minor SouthEdge: 17
Map Script: Minor ContinentType: 0
Map Script: Minor LandmassID: 131073
Map Script: Minor Fertility: 282
Map Script: Minor TotalPlots: 96
Map Script: Minor WestEdge: 3
Map Script: Minor EastEdge: 10
Map Script: Minor NorthEdge: 40
Map Script: Minor SouthEdge: 29
Map Script: Minor ContinentType: 30
Map Script: Minor LandmassID: 458758
Map Script: Minor Fertility: 260
Map Script: Minor TotalPlots: 253
Map Script: Minor WestEdge: 43
Map Script: Minor EastEdge: 65
Map Script: Minor NorthEdge: 20
Map Script: Minor SouthEdge: 10
Map Script: Minor ContinentType: 30
Map Script: Minor LandmassID: 458758
Map Script: Minor Fertility: 257
Map Script: Minor TotalPlots: 184
Map Script: Minor WestEdge: 43
Map Script: Minor EastEdge: 65
Map Script: Minor NorthEdge: 28
Map Script: Minor SouthEdge: 21
Map Script: Minor ContinentType: 0
Map Script: Minor LandmassID: 131073
Map Script: Minor Fertility: 243
Map Script: Minor TotalPlots: 228
Map Script: Minor WestEdge: 11
Map Script: Minor EastEdge: 29
Map Script: Minor NorthEdge: 40
Map Script: Minor SouthEdge: 29
Map Script: Minor Start X: 	44	Minor Start Y: 	28
Map Script: Minor Start X: 	35	Minor Start Y: 	11
Map Script: Minor Start X: 	73	Minor Start Y: 	17
Map Script: Minor Start X: 	11	Minor Start Y: 	14
Map Script: Minor Start X: 	48	Minor Start Y: 	35
Map Script: Minor Start X: 	45	Minor Start Y: 	20
Map Script: Minor Start X: 	4	Minor Start Y: 	28
Map Script: Minor Start X: 	10	Minor Start Y: 	32
Map Script: Minor Start X: 	13	Minor Start Y: 	33
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
cqui_main: CQUI Loaded! Update for v1.0.0.262 (2018-07-27)
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:185: table index is nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:185: in function 'RegisterHandlers'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:1752: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua:1782: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7
D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\NotificationPanel_Expansion1.lua:7:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Panels\NotificationPanel.lua.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:587: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:587: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:628: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8
D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:8:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:22: function expected instead of nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Replacements\WorldTracker_Expansion1.lua:22: in function 'UpdateResearchPanel'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:304: in function 'Refresh'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\WorldTracker.lua:471: in function 'OnInit'
Lua callstack:
MinimapPanel: Initializing 6 lenses
MinimapPanel: Adding ModLens: ML_SCOUT
MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
MinimapPanel: Adding ModLens: ML_BUILDER
MinimapPanel: Adding ModLens: ML_BARBARIAN
MinimapPanel: Adding ModLens: ML_WONDER
MinimapPanel: Adding ModLens: ML_NATURALIST
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1277: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1277: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua:1296: in function '(main chunk)'
	[C]: in function 'lInclude'
	D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:

@D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7
D:\Juegos\Sid Meiers Civilization VI Rise and Fall\DLC\Expansion1\UI\Replacements\ActionPanel_Expansion1.lua:7:  - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\ActionPanel.lua.
EspionageOverview: Initializing BES Overview
TradeOverview: Initializing BTS Trade Overview
TradeOverview: Initializing BTS Trade Support Tracker
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:613: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:613: in function 'AllocateUI'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:1837: in function 'Initialize'
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua:1895: in function '(main chunk)'
	[C]: in function '(anonymous)'
Lua callstack:
 - Error loading D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\UI\Screens\TechTree.lua.
TradeRouteChooser: Initializing BTS Trade Route Chooser
TradeRouteChooser: Initializing BTS Trade Support Automater
TradeRouteChooser: ERROR : No running route data was found, on load.
TradeOriginChooser: Initializing BTS Trade Origin Chooser
EspionageChooser: Initializing BES Chooser
modlens_cityoverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_cityoverlap:           City Overlap Panel
modlens_cityoverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modlens_resource:            Resource Panel
modlens_resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
EraCompletePopup: START EraPopupAnimation
LoadScreen: OnLoadGameViewStateDone
MinimapPanel: Adding ModLens: ML_CITYOVERLAP
MinimapPanel: Adding ModLens: ML_RESOURCE
TradeRouteChooser: ERROR : No running route data was found, on load.
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Integrations\ML\UI\Lenses\modlens_scout.lua:66: attempt to index a nil value
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Integrations\ML\UI\Lenses\modlens_scout.lua:66: in function 'OnUnitSelectionChanged'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: function expected instead of nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: in function 'OnRefresh'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: function expected instead of nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: in function 'OnRefresh'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
Runtime Error: D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: function expected instead of nil
stack traceback:
	D:\Documentos\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-master\Assets\Expansion1\Additions\CityPanelCulture.lua:96: in function 'OnRefresh'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
EditBoxControl::SetText could not be called: 1 values on stack.  Expected 1 parent table and 1 argument.
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true

DataBase.log

[1653607.564] [Localization]: StartupErrorMessages.xml
[1653607.564] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[1653615.917] [Localization]: Validating Foreign Key Constraints...
[1653615.917] [Localization]: Passed Validation.
[1653615.934] [Configuration]: Validating Foreign Key Constraints...
[1653615.934] [Configuration]: Passed Validation.
[1653617.642] [FullTextSearch]: Initializing FullTextSearch
[1653618.056] [Gameplay]: Validating Foreign Key Constraints...
[1653618.067] [Gameplay]: Passed Validation.
[1653619.476] [Configuration]: Validating Foreign Key Constraints...
[1653619.476] [Configuration]: Passed Validation.
[1653640.442] [FullTextSearch]: FTS - Creating Context
[1653648.652] [Configuration]: Validating Foreign Key Constraints...
[1653648.653] [Configuration]: Passed Validation.
[1653651.402] [Localization] ERROR: table BaseGameText has no column named Language
[1653651.402] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653651.402] [Localization]: In XMLSerializer while updating table BaseGameText from file bts_text_pt.xml.
[1653651.414] [Localization] ERROR: table BaseGameText has no column named Language
[1653651.414] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653651.414] [Localization]: In XMLSerializer while updating table BaseGameText from file morelenses_text_pt.xml.
[1653651.420] [Localization] ERROR: table BaseGameText has no column named Language
[1653651.420] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653651.420] [Localization]: In XMLSerializer while updating table BaseGameText from file urs_text_pt.xml.
[1653651.422] [Localization] ERROR: Database::XMLSerializer (ids_text_de.xml): Cannot parse file.
[1653651.424] [Localization] ERROR: table BaseGameText has no column named Language
[1653651.424] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653651.424] [Localization]: In XMLSerializer while updating table BaseGameText from file ids_text_pt.xml.
[1653651.427] [Localization] ERROR: Database::XMLSerializer (bes_text_de.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653651.427] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_de.xml.
[1653651.427] [Localization] ERROR: Database::XMLSerializer (bes_text_es.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653651.427] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_es.xml.
[1653651.428] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653651.428] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653651.428] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Tutto, ).
[1653651.428] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_it.xml.
[1653651.428] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653651.428] [Localization] ERROR: table BaseGameText has no column named Language
[1653651.428] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653651.428] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_pt.xml.
[1653651.429] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653651.429] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653651.429] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Все, ).
[1653651.429] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_ru.xml.
[1653651.429] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653652.068] [Gameplay]: Validating Foreign Key Constraints...
[1653652.088] [Gameplay]: Passed Validation.
[1653660.526] [FullTextSearch]: FTS - Creating Context
[1653661.021] [FullTextSearch]: FTS - Creating Context
[1653662.921] [FullTextSearch]: FTS - Creating Context
[1653778.225] [Configuration]: Validating Foreign Key Constraints...
[1653778.225] [Configuration]: Passed Validation.
[1653780.914] [Localization] ERROR: table BaseGameText has no column named Language
[1653780.914] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653780.914] [Localization]: In XMLSerializer while updating table BaseGameText from file bts_text_pt.xml.
[1653780.925] [Localization] ERROR: table BaseGameText has no column named Language
[1653780.925] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653780.925] [Localization]: In XMLSerializer while updating table BaseGameText from file morelenses_text_pt.xml.
[1653780.932] [Localization] ERROR: table BaseGameText has no column named Language
[1653780.932] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653780.932] [Localization]: In XMLSerializer while updating table BaseGameText from file urs_text_pt.xml.
[1653780.934] [Localization] ERROR: Database::XMLSerializer (ids_text_de.xml): Cannot parse file.
[1653780.936] [Localization] ERROR: table BaseGameText has no column named Language
[1653780.936] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653780.936] [Localization]: In XMLSerializer while updating table BaseGameText from file ids_text_pt.xml.
[1653780.940] [Localization] ERROR: Database::XMLSerializer (bes_text_de.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653780.940] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_de.xml.
[1653780.940] [Localization] ERROR: Database::XMLSerializer (bes_text_es.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653780.940] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_es.xml.
[1653780.940] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653780.940] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653780.940] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Tutto, ).
[1653780.940] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_it.xml.
[1653780.940] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653780.941] [Localization] ERROR: table BaseGameText has no column named Language
[1653780.941] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653780.941] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_pt.xml.
[1653780.941] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653780.941] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653780.941] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Все, ).
[1653780.941] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_ru.xml.
[1653780.941] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653781.583] [Gameplay]: Validating Foreign Key Constraints...
[1653781.603] [Gameplay]: Passed Validation.
[1653787.978] [FullTextSearch]: FTS - Creating Context
[1653788.163] [FullTextSearch]: FTS - Creating Context
[1653788.833] [FullTextSearch]: FTS - Creating Context
[1653890.479] [Configuration]: Validating Foreign Key Constraints...
[1653890.479] [Configuration]: Passed Validation.
[1653893.483] [FullTextSearch]: FTS - Creating Context
[1653913.561] [FullTextSearch]: FTS - Creating Context
[1653926.308] [Configuration]: Validating Foreign Key Constraints...
[1653926.308] [Configuration]: Passed Validation.
[1653930.854] [Configuration]: Validating Foreign Key Constraints...
[1653930.855] [Configuration]: Passed Validation.
[1653933.880] [Localization] ERROR: table BaseGameText has no column named Language
[1653933.880] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653933.880] [Localization]: In XMLSerializer while updating table BaseGameText from file bts_text_pt.xml.
[1653933.905] [Localization] ERROR: table BaseGameText has no column named Language
[1653933.905] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653933.905] [Localization]: In XMLSerializer while updating table BaseGameText from file urs_text_pt.xml.
[1653933.907] [Localization] ERROR: Database::XMLSerializer (ids_text_de.xml): Cannot parse file.
[1653933.910] [Localization] ERROR: table BaseGameText has no column named Language
[1653933.910] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653933.910] [Localization]: In XMLSerializer while updating table BaseGameText from file ids_text_pt.xml.
[1653933.914] [Localization] ERROR: Database::XMLSerializer (bes_text_de.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653933.914] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_de.xml.
[1653933.914] [Localization] ERROR: Database::XMLSerializer (bes_text_es.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1653933.914] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_es.xml.
[1653933.915] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653933.915] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653933.915] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Tutto, ).
[1653933.915] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_it.xml.
[1653933.915] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653933.915] [Localization] ERROR: table BaseGameText has no column named Language
[1653933.915] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653933.915] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_pt.xml.
[1653933.915] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653933.916] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1653933.916] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Все, ).
[1653933.916] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_ru.xml.
[1653933.916] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1653933.926] [Localization] ERROR: table BaseGameText has no column named Language
[1653933.926] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1653933.926] [Localization]: In XMLSerializer while updating table BaseGameText from file morelenses_text_pt.xml.
[1653934.360] [Gameplay]: Validating Foreign Key Constraints...
[1653934.376] [Gameplay]: Passed Validation.
[1653941.019] [FullTextSearch]: FTS - Creating Context
[1653941.205] [FullTextSearch]: FTS - Creating Context
[1653941.854] [FullTextSearch]: FTS - Creating Context
[1654025.811] [Configuration]: Validating Foreign Key Constraints...
[1654025.812] [Configuration]: Passed Validation.
[1654028.598] [FullTextSearch]: FTS - Creating Context
[1655688.305] [FullTextSearch]: FTS - Creating Context
[1655722.128] [Configuration]: Validating Foreign Key Constraints...
[1655722.128] [Configuration]: Passed Validation.
[1655727.864] [Configuration]: Validating Foreign Key Constraints...
[1655727.864] [Configuration]: Passed Validation.
[1655730.768] [Localization] ERROR: table BaseGameText has no column named Language
[1655730.768] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1655730.768] [Localization]: In XMLSerializer while updating table BaseGameText from file bts_text_pt.xml.
[1655730.793] [Localization] ERROR: table BaseGameText has no column named Language
[1655730.793] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1655730.793] [Localization]: In XMLSerializer while updating table BaseGameText from file urs_text_pt.xml.
[1655730.796] [Localization] ERROR: Database::XMLSerializer (ids_text_de.xml): Cannot parse file.
[1655730.798] [Localization] ERROR: table BaseGameText has no column named Language
[1655730.798] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1655730.798] [Localization]: In XMLSerializer while updating table BaseGameText from file ids_text_pt.xml.
[1655730.802] [Localization] ERROR: Database::XMLSerializer (bes_text_de.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1655730.802] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_de.xml.
[1655730.803] [Localization] ERROR: Database::XMLSerializer (bes_text_es.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1655730.803] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_es.xml.
[1655730.803] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1655730.803] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1655730.803] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Tutto, ).
[1655730.803] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_it.xml.
[1655730.803] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1655730.804] [Localization] ERROR: table BaseGameText has no column named Language
[1655730.804] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1655730.804] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_pt.xml.
[1655730.804] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1655730.804] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1655730.804] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Все, ).
[1655730.804] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_ru.xml.
[1655730.804] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1655730.815] [Localization] ERROR: table BaseGameText has no column named Language
[1655730.815] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1655730.815] [Localization]: In XMLSerializer while updating table BaseGameText from file morelenses_text_pt.xml.
[1655731.419] [Gameplay]: Validating Foreign Key Constraints...
[1655731.452] [Gameplay]: Passed Validation.
[1655738.343] [FullTextSearch]: FTS - Creating Context
[1655738.508] [FullTextSearch]: FTS - Creating Context
[1655739.158] [FullTextSearch]: FTS - Creating Context
commented

Same here

OS: Linux
Version 1.0.0.220 (not sure why steam isn't updating me to 262)

All official DLC except Rise and Fall expansion, no other mods

Using the version in master

Same here

OS: Linux
Version 1.0.0.220 (not sure why steam isn't updating me to 262)

All official DLC except Rise and Fall expansion, no other mods

Using the version in master

It might be because you are running Linux, but I don't know really (I'm pretty sure MacOS is at the same update as Windows, though).

Can you upload your logs and a savegame showing the issue? That way I can look at the issue.

@silvanojorge Can you upload a savegame as well?

I can take a look this weekend probably.

I too am having this issue on Linux.