Azgaar / Fantasy-Map-Generator

Web application generating interactive and highly customizable maps

Home Page:https://azgaar.github.io/Fantasy-Map-Generator

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Bad frame rate despite strong hardware

VoloTeX opened this issue · comments

For details, I refer back to my Reddit post:

https://www.reddit.com/r/FantasyMapGenerator/comments/1cteiv0/is_this_frame_rate_normal/

  • Version: v1.97.10
  • Browser: Chrome, Edge, Firefox, Offline desktop version
  • OS: Windows 10

I cannot control browser rendering from the code side. I don't know how it can be fixed for you.

Could it be a driver issue on my end? It happens on both Chromium browsers and Firefox after all.

Yes, maybe it's. If you turn off filters and set optimized performance in options it should be better.

I updated Windows and my graphics card's driver. Nothing changed.
I also monitored my system in Task-Manager: CPU 3% Ram 20% GPU 1%

Even when I turn off all layers and set the points number to 1k and the canvas size to 100x100 nothing changes. Rendering is already set to best performance.

Even when I turn off all layers and set the points number to 1k and the canvas size to 100x100 nothing changes. Rendering is already set to best performance.

That's weird. The tool can be slow if filter are set and size is too big, that's a known issue. But 100x100px is nothing, it should be really really smooth on that canvas size.

GPU 1% probably indicates that your system doesn't use GPU for svg rendering and all the processing is done on CPU. SVG rendering is not highly GPU-dependable (as it's not 3d, it's a completely different technology), but still.

Are you able to check Frame Rendering data in Dev Tools in Chome? It should give a bit better data.
image

In here?
tools

No

Where then? Are you using an extension?

No, it's a part of the default dev tools.