Give Schrödinger's cubes their own models
AxoLabs opened this issue · comments
Describe the improvement
Schrödinger's cubes should use their own models, instead of just using reflector cubes' ones and the rendercolor
keyvalue so that they appear darker.
Why do you think this should be added
Most importantly, this would fix #5, as the gel wouldn't be darkened by the rendercolor
. Additionally, I could change the cubetype
for the catcher cubes to 4
after they spawn, and after setting the skins in correct order, fix gel not even appearing on them in the first place. Additionally, it would lay the groundwork for my future plans to give Schrödinger's cubes a proper, distinct appearance, rather than just re-using some sendificator models.
Additional information
Should be pretty easy to do, I'd need to decompile the model, remove the overgrown skin, and change the texture path to point to a darkened version of the normal reflector cube texture.