AxoLabs / BEE2-Axos-Packages

Axo's UCPs for BEEMod 2.4.

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Give Schrödinger's cubes their own models

AxoLabs opened this issue · comments

Describe the improvement

Schrödinger's cubes should use their own models, instead of just using reflector cubes' ones and the rendercolor keyvalue so that they appear darker.

Why do you think this should be added

Most importantly, this would fix #5, as the gel wouldn't be darkened by the rendercolor. Additionally, I could change the cubetype for the catcher cubes to 4 after they spawn, and after setting the skins in correct order, fix gel not even appearing on them in the first place. Additionally, it would lay the groundwork for my future plans to give Schrödinger's cubes a proper, distinct appearance, rather than just re-using some sendificator models.

Additional information

Should be pretty easy to do, I'd need to decompile the model, remove the overgrown skin, and change the texture path to point to a darkened version of the normal reflector cube texture.