Evaluate using Uno.CodeGen
dansiegel opened this issue · comments
Dan Siegel commented
Summary
Currently the actual font implementations require a more manual building out of the mapping file. Using something like Uno.CodeGen could really simplify adding additional fonts and maintaining Font.Awesome over time.
Intended Use Case
This could allow the Fonts to Load the CSS File at build, build the Mappings and then generate the character / key mappings at build thus reducing the runtime initialization cost of having to parse the css file