Chris Butler's starred repositories

jx

Base library

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tiny

low-level library for minimizing the size of your types

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chips

8-bit chip and system emulators in standalone C headers

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NaughtyAttributes

Attribute Extensions for Unity

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BaGet

A lightweight NuGet and symbol server

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UnityExplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

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Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

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UndoPro

UndoPro is a command-based undo system integrated into Unity's default system. This allows devs to use actions for their undo/redo operations without forcing the user into a new undo-workflow!

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Messenger

My implementation of messenger pattern without GCAllocation and performance of 1.7 ms for 100 senders and 10 000 listeners

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halley

A lightweight game engine written in modern C++

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Il2CppAssemblyUnhollower

A tool to generate Managed->IL2CPP proxy assemblies

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Il2CppDumper

Unity il2cpp reverse engineer

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Il2CppCSharp-Trainer

Example on how to implement a C# mod in a Il2Cpp game and injecting a custom Type during runtime into the Il2Cpp Domain, using the preview version 6.0 of BepInEx and Doorstop

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HarmonyX

Harmony built on top of MonoMod.RuntimeDetours with additional features

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dnlib

Reads and writes .NET assemblies and modules

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unity-mod-manager

UnityModManager

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refterm

Reference monospace terminal renderer

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gridfont

grid-based system for designing simple symbols and fonts. including an example font. mainly intended for plotter drawings.

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SSRT

Real-time indirect diffuse illuminaton using screen-space information for Unity.

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awesome-selfhosted

A list of Free Software network services and web applications which can be hosted on your own servers

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SHADERed

Lightweight, cross-platform & full-featured shader IDE

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customasm

💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/

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permafrost-engine

An OpenGL RTS game engine written in C

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fritzing-app

Fritzing desktop application

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SmartData

A designer-friendly, editor-driven Unity3D framework for connecting data and events.

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CppSharp

Tools and libraries to glue C/C++ APIs to high-level languages

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uRaymarching

Raymarching Shader Generator in Unity

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UnityECSBoidsSimulation

Simple Boids simulation example using Unity ECS.

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minhook

The Minimalistic x86/x64 API Hooking Library for Windows

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