[EMSUSD-24] USD Camera viewport refresh issue
jossh-h opened this issue · comments
Josh Henare commented
Describe the bug
While looking through a USD Camera it does not update when applying transforms to a parent prim
Steps to reproduce
Steps to reproduce the behavior:
rootlayer.usda
#usda 1.0
(
)
def Xform "group01"
{
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]
def Camera "Camera01"
{
}
}
- Load rootlayer.usda
- Apply transforms to the parent prim group01
- The viewport which is looking through the USD camera does not update
- Scrub the timeline or toggle "Camera01" visibility
- The viewport will update
Expected behavior
We would expect the camera viewport to update immediately after transforms are applied to the parent prim
Specs (if applicable):
- CentOS 7.8
- gcc-6.3
- maya-223
- Maya USD commit SHA
- Pixar USD commit SHA
George Santos commented
thank you for reporting this issue!
we have this behavior logged on our backlog internally as EMSUSD-24. I will bring it to the team for discussion on priority.
cheers!