Autodesk / maya-usd

A common USD (Universal Scene Description) plugin for Autodesk Maya

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[EMSUSD-24] USD Camera viewport refresh issue

jossh-h opened this issue · comments

Describe the bug
While looking through a USD Camera it does not update when applying transforms to a parent prim

Steps to reproduce
Steps to reproduce the behavior:

rootlayer.usda

#usda 1.0
(
)

def Xform "group01"
{
    double3 xformOp:translate = (0, 0, 0)
    uniform token[] xformOpOrder = ["xformOp:translate"]

    def Camera "Camera01"
    {
    }
}
  1. Load rootlayer.usda
  2. Apply transforms to the parent prim group01
  3. The viewport which is looking through the USD camera does not update
  4. Scrub the timeline or toggle "Camera01" visibility
  5. The viewport will update

Expected behavior
We would expect the camera viewport to update immediately after transforms are applied to the parent prim

Attachments
image
image
image

Specs (if applicable):

  • CentOS 7.8
  • gcc-6.3
  • maya-223
  • Maya USD commit SHA
  • Pixar USD commit SHA

thank you for reporting this issue!

we have this behavior logged on our backlog internally as EMSUSD-24. I will bring it to the team for discussion on priority.

cheers!