3D projections. (Cameras, Procedurals & Textures)
swillisart opened this issue · comments
Is your feature request related to a problem? Please describe.
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
Describe the solution you'd like
Projection node with input transform promoted to a shading graph.
Describe alternatives you've considered
Ideally implemented as MaterialX node connecting an input USD XForm (animatable).
See tri-planar node:
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#texture-nodes
Additional context
Maya has powerful projection placement with many types. All would be ideal but Planar, Spherical and Perspective projections are the most essential.