When trying to use the HLSL bindings in a Unity compute shaders it gives loads of errors. They are all "Cannot apply binary operator '+' on types 'FNLfloat' and 'FNLfloat'" or "Cannot apply binary operator '>=' on types 'FNLfloat' and 'int'" or similar. Do you know a way to fix this?
Replacing all occurences of FNLfloat with float solved the issue which is really strange, as the typedef should make them be basically the same thing 🤔