AtomicGameEngine / AtomicGameEngine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

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Error building

JMPizana opened this issue · comments

Hi everyone.

I'm trying to build the editor with VS2017 on Win10. I have cmake in my path (C:\Program Files\CMake\bin) and installed the c++ tools on VS, but still, I always get the same error when building:

fatal error A1000: cannot open file

I have checked the folder, it exists, and I have already tried to delete it for its re-generation. None of this things have worked.

4>MASM : fatal error A1000: cannot open file: ***/source [C:\Users\***\source\Source\ThirdParty\LibCpuI
       d\LibCpuId.vcxproj]
     4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\BuildCustomizations\masm.
       targets(50,5): error MSB3721: El comando "ml64.exe /c /nologo /Zi /Fo"LibCpuId.dir\Release\masm-x64.obj" /D"WIN3
       2" /D"_WINDOWS" /D"NDEBUG" /D"ATOMIC_ROOT_SOURCE_DIR="D:/Repositorios/AtomicGameEngine"" /D"ATOMIC_ROOT_BUILD_DI
       R="C:/Users/***/source"" /D"ATOMIC_WEBVIEW" /D"_CRT_SECURE_NO_WARNINGS" /D"VERSION="0.4.0"" /D"CMAKE_INT
       DIR="Release"" /I "D:\Repositorios\AtomicGameEngine\Source\ThirdParty\LibCpuId\src" /I "D:\Repositorios\AtomicGa
       meEngine\Submodules\CEF\Windows\64bit" /W3 /errorReport:prompt  /Ta"D:\Repositorios\AtomicGameEngine\Source\Thir
       dParty\LibCpuId\src\masm-x64.asm"" salió con el código 1. [C:\Users\***\source\Source\ThirdParty\LibCpuI
       d\LibCpuId.vcxproj]
     4>Compilación del proyecto terminada "C:\Users\***\source\Source\ThirdParty\LibCpuId\LibCpuId.vcxproj" (de
       stinos predeterminados) -- ERROR.
     2>Compilación del proyecto terminada "C:\Users\***\source\Source\ThirdParty\LibCpuId\LibCpuId.vcxproj.meta
       proj" (destinos predeterminados) -- ERROR.
     1>Compilación del proyecto terminada "C:\Users\***\source\Atomic.sln" (LibCpuId;AtomicNETNative destinos)
       -- ERROR.

ERROR al compilar.

"C:\Users\***\source\Atomic.sln" (LibCpuId;AtomicNETNative destino) (1) ->
       "C:\Users\***\source\Source\ThirdParty\LibCpuId\LibCpuId.vcxproj.metaproj" (destino predeterminado) (2)
       ->
       "C:\Users\***\source\Source\ThirdParty\LibCpuId\LibCpuId.vcxproj" (destino predeterminado) (4) ->
       (_MASM destino) ->
         MASM : fatal error A1000: cannot open file : ***/source [C:\Users\***\source\Source\ThirdParty\LibCp
       uId\LibCpuId.vcxproj]
         C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\BuildCustomizations\mas
       m.targets(50,5): error MSB3721: El comando "ml64.exe /c /nologo /Zi /Fo"LibCpuId.dir\Release\masm-x64.obj" /D"WI
       N32" /D"_WINDOWS" /D"NDEBUG" /D"ATOMIC_ROOT_SOURCE_DIR="D:/Repositorios/AtomicGameEngine"" /D"ATOMIC_ROOT_BUILD_
       DIR="C:/Users/***/source"" /D"ATOMIC_WEBVIEW" /D"_CRT_SECURE_NO_WARNINGS" /D"VERSION="0.4.0"" /D"CMAKE_I
       NTDIR="Release"" /I "D:\Repositorios\AtomicGameEngine\Source\ThirdParty\LibCpuId\src" /I "D:\Repositorios\Atomic
       GameEngine\Submodules\CEF\Windows\64bit" /W3 /errorReport:prompt  /Ta"D:\Repositorios\AtomicGameEngine\Source\Th
       irdParty\LibCpuId\src\masm-x64.asm"" salió con el código 1. [C:\Users\***\source\Source\ThirdParty\LibCp
       uId\LibCpuId.vcxproj]

I have tried several hours to get it right but i cannot seem to find what I'm missing.

Thank you in advance for your help