AtomicGameEngine / AtomicGameEngine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

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PhysicsPlatformer: character falls through platforms

brianewing opened this issue · comments

On Linux / master

demo

commented

@brianewing could you please check in the editor if the colliders are being created for the tilemap? You need to select the individual tiles that are parented to the tilemap object, and check if there's a collider component attached to them. I don't reproduce that here.

Hi , I am having the same issues now in windows build also. A few months before this sample was working fine in windows pre-compiled binary downloaded from AtomicGameEngine.com