Atlinx / Godot-Mono-CustomResourceRegistry

Godot plugin that registers custom C# resources & nodes.

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Refresh custom types on solution build.

matte250 opened this issue · comments

I thought that building the project would be enough to register any custom types. But then I found a comment in the code for the plugin that said that there was no way to automate this.

You can actually implement the ISerializationListener to get the behavior you are probably after. It runs whenever assemblies are reloaded with the added benefit of running only if the assembly has changed.

I created a branch and PR for you here as I cant link the issue.

Closed by #15