Arthur3DLHC's repositories

Mini3DEngine

A test project for creating a mini webGL based 3d engine

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DragonBonesJS

DragonBones TypeScript / JavaScript Runtime

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Equalizer

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

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glTF-CSharp-Loader

C# Reference Loader for glTF

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Obj2Tiles

Converts OBJ files to OGC 3D tiles by performing splitting, decimation and conversion

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phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

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pixi.js

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

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Zeckoxe

Vulkan renderer

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