Mesh cannot be unwrapped after adding skeleton
Sailsman63 opened this issue · comments
Sailsman63 commented
See this discussion for initial report and discussion.
As described, attempting to unwrap a mesh that has or had a skeleton fails with "Did not converge," no matter how many segments the mesh is broken into.
Sailsman63 commented
I was doing some testing with the original file, just to re-confirm the issue, and this seems to have been resolved in the last few PR's