Console doesn't scale its size to respond to high DPI displays
FabriceCastel opened this issue · comments
Describe the bug
The console renders at a fixed px resolution, which ends up causing a "what is this, a UI for ants?" situation whenever you use a higher DPI display (in my case, a macbook with a retina display, 250dpi vs. a standard display that would have approx 96dpi)
Expected behavior
Panku console UI adjusts to the display DPI to retain a consistent perceived scale.
https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
https://www.reddit.com/r/godot/comments/16kbdfp/handling_differents_dpi_in_godot/
Still not very clear on how Godot editor itself implemented UI scale feature, but I'll try my best to provide similar funtions.