The Super Mario game application was my introduction to the Kaboom js library and my first game application. The game features some basic two levels of the popular Super Mario Game application, with the motion events, increase sprite or character in size on collision with object for a given time, add to score on certainn events, end game on chosen events and many more. The game might pass for a preloader on a kid’s application. Working on this project made me really appreciate the works libraries do and how they help speed up development rather than having everyone reinvent the wheel. I learned about the Kaboom Js library tools and several functions I would be exploring much later in future projects.
The Super Mario game application was my introduction to the Kaboom js library and my first game application. The game features some basic two levels of the popular Super Mario Game application, with the motion events, increase sprite or character in size on collision with object for a given time, add to score on certainn events, end game on chosen events and many more. The game might pass for a preloader on a kid’s application. Working on this project made me really appreciate the works libraries do and how they help speed up development rather than having everyone reinvent the wheel. I learned about the Kaboom Js library tools and several functions I would be exploring much later in future projects.