Apress / ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

Home Page:https://www.apress.com/us/book/9781484244265

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Source missing?

no-materials opened this issue · comments

Greetings I am interested in the implementation of Ch. 14 (Ch_14_Ray-Guided_Volumetric_Water_Caustics_in_Single_Scattering_Media_with_DXR), but it seems that the source code is missing. I can only find dll, exe & media files.

I believe the source was not released, just the demo. I have contacted the author to see if there is more that can be provided.

Checking around, there is nothing public yet, but I'm hoping this will change in the fairly near future. No promises, but stay tuned.

I see, thanks for the quick response. Hopefully the author can provide more.

The code is now available at https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics

There is a warning that this branch is experimental due to compatibility issues.

I am getting a 404 when trying to view that repository; has it been made public, or maybe it has not gone live yet?

Ah, interesting - I guess I have clearance, perhaps as an NVIDIA employee. Checking into it.

Got a response: You need to get your github account UE4 permissions first, from Epic: https://www.unrealengine.com/en-US/ue4-on-github

Ah I see, thanks!